SportsLine Pro Sports Picks & Odds

Archived from the original PDF on October 19, Archived from the original PDF on March 4, If the scheduled length of the match is changed, all prior wagers on the number of rounds of the bout will be graded as 'No Action'. If you like the over in NFL betting in this game you would need there to be more than 40 points scored to win your wager. Retrieved January 12, Basketball Betting Rules

Football Betting Rules

2. BASKETBALL RULES

In that particular situation, the winner will be determined by the score at the time the game is called. For wagers on run lines and totals the game must go at least the full 9 innings or 8. MLB post season games are not official until a winner is declared. If a MLB post season game begins, then is delayed to a later date, all wagers will have action with the final score result on that new date.

Listing pitchers is automatic when playing run lines. If there is a pitching change prior to the game, all wagers on Listed Pitchers are considered no-action. All money line wagers will be refunded while parlays will go down to the lowest number of teams and the corresponding payout. A starting pitcher is the one who throws the first pitch for his team. You have the normal money line side options and total wagering options in baseball betting as you do in other sports and you can also choose the run line.

In a series price all games in the series must be played and official for the series wager to have action. Baseball props must go the full 9 innings or 8. If there is any Softball or baseball game with final due to the 'Mercy rule', all wagers will have action, unless otherwise stated. Soccer Betting Rules offers two types of betting lines on Soccer: When betting on a 3 way line there is no push. If the game ends up in a draw all bets on the favorite as well as those on the underdog will lose.

Soccer betting rules are based on 90 minutes of regulation. Overtime does not count unless otherwise specified. If the event results in a tie; Winner will be determined by the team given lowest seed in the Conference Tournament. Overtime Included on Spreads, Money lines and totals. Therefore, if a game is called or suspended, the winner is determined by the score after the last full inning. Unless the home team scores to tie or take the lead in the bottom half of the inning, in this case the winner is determined by the score at the time the game is called.

The above will NOT apply to Post Season games where suspended games will be resumed from the point of delay the following day. All wagers will be settled on the complete result. If a game goes past 9 innings and is not completed suspended, curfew, rain delay, etc. Regular Season Games must be played on scheduled date and site.

If a game is rescheduled all bets are cancelled. Baseball money line wagers will be accepted with the following options: Wager on Team vs Team regardless of the starting pitchers. Both specified pitchers must start at least throw one pitch to have action.

Pitcher or Pitcher vs Team: Wager on or against one specified pitcher. The specified pitcher must start at least throw one pitch to have action. In the event of a pitching change, all Moneyline Action wagers will be adjusted to the opening price or odds with the new starting pitcher s and the original risk amount will not change.

First 5 Innings Baseball Lines: All wagers on Moneylines are Action or Listed and Totals are always listed pitchers. All wagers on baseball first 5 innings will be decided on the basis of the score at the end of the 5 full innings. If a game does not go the 5 full innings, all first 5 innings wagers will be canceled, and stakes refunded. Both listed pitchers must start. Team to score first: Becomes official once a team has scored. Will there be a score in the 1st inning: First inning must be completed to have action.

All Props are always listed pitchers, no exceptions. All Props are graded after the game is final. In the case of a shortened season or any other unforeseen event, the winner of said wager is determined by MLB. Whoever the MLB deems the winner is the winner for wagering purposes. Player vs Player Season Props: For baseball player vs.

Baseball regular season wins: Each team must play at least games for the wagers to have action. In the case of a split season and games are played, the team with the best aggregate record will be deemed the winner.

In a divisional tie in a non-split season, the winner is determined by the MLB usually via a non regular-season game playoff. Whoever the MLB deems the winner is also the winner for wagering purposes. Regular Season Baseball Series Wagers Wagers on baseball series are based on the first three games played of each series. All three games must be played on the specified dates otherwise series wagers will be no action.

A called game will count toward a series wager provided it is officially declared a regulation game. Pitchers cannot be listed for series wagers; all wagers will have action regardless of the starting pitchers. Wagering on the game includes overtime and penalty shootout, unless otherwise stated.

For games that require a shootout, only one goal will be awarded to the winning team when determining the final score regardless of how many goals are scored during the shootout round. Wagering will be accepted by either: Grand Salami must be bet before the first game begins. In the case of a shortened season or any other unforeseen event, the winner of said wagers is determined by the NHL. Whoever the NHL deems the winner is the winner for wagering purposes. AHL Wagering on AHL games does not include overtime and penalty shootouts Player Props For player match up props bets, all the quoted players must compete at some stage of the game for bets to have action.

In the case of a split season and 77 games are played, the team with best aggregate record will be deemed the winner. In a divisional tie in a non-split season the winner is determined by the NHL tiebreaker procedure. Whoever the NHL deems the winner via its tiebreaker rules is the winner for wagering purposes.

Wagering can be via handicap or 3-way moneyline with a tie option; if 3 way prices are offered, bets will be settled based on the score at the end of regulation time and excluding overtime, if played, unless otherwise stated on an individual event. Moneyline wagering on the game includes overtime and penalty shootout. Series Betting Bets are void if the statutory number of games according to the respective governing organizations are not completed or are changed.

Wagers on a golfer who does not play in the tournament are graded as No Action, and all stakes are refunded, unless otherwise stated. A golfer is deemed to have played once he or she has teed off. In the event of a player withdrawing after having teed off, wagers on that player will be lost. All future bets on to win the tournament are settled on the player awarded the Trophy and includes any playoff. In the event a tournament does not go the specified number of completed holes usually 72 and the tournament is shortened by PGA officials, the winner that has officially been determined by the PGA will be the winner for wagering purposes.

If at least 36 holes have not been played, all wagers will be deemed NO action, and stakes refunded. In the event that two or more golfers are tied for the lead at the end of regulation play, a sudden death or specified hole playoff, will be used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes. The "Field" includes all players not offered by name. Matchups for individual rounds are listed according to Round.

Round 1, Round 2 etc. Players are paired; they may or may not be playing together. Both players must tee-off for action. If both players tee off, the golfer with the most completed holes is the winner of the match-up; if both players complete the same number of holes, the one with the lower score is the winner.

If one player misses the cut, the other player is deemed the winner. If both players miss the cut, the lowest score after the cut has been made will determine the winner. If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players has made the cut, the other player is deemed the winner.

If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, the disqualified player will be considered the winner. In the event of a tie all wagers will be a push and stakes refunded.

A playoff for the tournament will not be used to determine the outcome of tournament matchups. If players are tied after the specified number of tournament holes have been completed then the matchup will be deemed a tie. Tournament matchups still have action in a postponed or shortened tournament provided at least 36 holes are played. Individual Round matchups still have action in the event of any delay or postponement providing the stated round is completed.

In the event of a tie at the end of the round dead heat rules will apply. Players must tee off for action. In the event of a tie dead heat rules will apply.

For golf wagers containing more than two participants 3 balls or groups where two or more players tie for the same place the dead heat rule is applied as follows: The wager is reduced according to how many players tie and is then applied to the full odds with the remainder of the stake deemed as lost. Please note this rule does not apply to two player matchups where a tie results in a push. Dates will be adjusted as events are confirmed by Promoters.

If either fighter is replaced with another fighter all bets will be void and stake returned When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title. If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.

In the event of a fight being declared a 'No Contest' all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.

If the scheduled length of the match is changed, all prior wagers on the number of rounds of the bout will be graded as 'No Action'. Each round is three minutes in duration; a half-round is defined as ninety seconds. Nine complete rounds, plus 1: Each round is 5 minutes in duration, a half round is defined as One Hundred and Fifty seconds. When wagering on totals rounds, please note that a line of 1. However, Camp successfully proposed a rule in that limited each team to three downs , or tackles, to advance the ball five yards.

Failure to advance the ball the required distance within those three downs would result in control of the ball being forfeited to the other team. This change effectively made American football a separate sport from rugby, and the resulting five-yard lines added to the field to measure distances made it resemble a gridiron in appearance. Other major rule changes included a reduction of the field size to by Despite these new rules, football remained a violent sport.

Dangerous mass-formations, which involved interlocking interference, like the flying wedge resulted in serious injuries and deaths. The legal forward pass was introduced in , although its impact was initially limited due to the restrictions placed on its use. Other rule changes introduced that year included the reduction of the time of play from 70 to 60 minutes and the increase of the distance required for a first down from 5 to 10 yards 9.

To reduce infighting and dirty play between teams, the neutral zone was created along the width of the football. This is the first recorded instance of a player being paid to participate in a game of American football , although many athletic clubs in the s offered indirect benefits, such as helping players attain employment, giving out trophies or watches that players could pawn for money, or paying double in expense money. Despite these extra benefits, the game had a strict sense of amateurism at the time, and direct payment to players was frowned upon, if not outright prohibited.

Over time, professional play became increasingly common, and with it came rising salaries and unpredictable player movement, as well as the illegal payment of college players who were still in school. The National Football League NFL , a group of professional teams that was originally established in as the American Professional Football Association, aimed to solve these problems. This new league's stated goals included an end to bidding wars over players, prevention of the use of college players, and abolition of the practice of paying players to leave another team.

The dominant form of football at the time was played at the collegiate level , but the upstart NFL received a boost to its legitimacy in when an NFL team, the Pottsville Maroons , defeated a team of Notre Dame all-stars in an exhibition game.

The game, a 23—17 overtime victory by the Colts, was seen by millions of television viewers and had a major impact on the popularity of the sport. This, along with the innovations introduced by the new American Football League AFL in the early s, helped football to become the most popular sport in the United States by the mids. The bidding war for players ended in , when NFL owners approached the AFL regarding a merger, and the two leagues agreed on one that would take full effect in This agreement provided for a common draft that would take place each year, and it instituted an annual World Championship game to be played between the champions of each league.

That game began play at the end of the season. Once the merger was completed, it was no longer a championship game between two leagues, and reverted to the NFL championship game, which came to be known as the Super Bowl.

College football maintained a tradition of postseason bowl games. Each bowl game would be associated with a particular conference, and earning a spot in a bowl game was the reward for winning a conference. This arrangement was profitable, but it tended to prevent the two top-ranked teams from meeting in a true national championship game, as they would normally be committed to the bowl games of their respective conferences.

Several systems have been used since to determine a national champion of college football. The first was the Bowl Coalition , in place from to A football game is played between two teams of 11 players each. Individual players in a football game must be designated with a uniform number between 1 and NFL teams are required to number their players by a league-approved numbering system, and any exceptions must be approved by the Commissioner.

The role of the offensive unit is to advance the football down the field with the ultimate goal of scoring a touchdown. The offensive team must line up in a legal formation before they can snap the ball. An offensive formation is considered illegal if there are more than four players in the backfield or fewer than five players numbered 50—79 on the offensive line. Interior offensive linemen are not allowed to move until the snap of the ball.

The quarterback is the leader of the offense. Either the quarterback or a coach calls the plays. Quarterbacks typically inform the rest of the offense of the play in the huddle before the team lines up. The quarterback lines up behind the center to take the snap and then hands the ball off, throws it or runs with it. The primary role of the halfback, also known as the tailback, is to carry the ball on running plays. Halfbacks may also serve as receivers. Fullbacks tend to be larger than halfbacks and function primarily as blockers, but they are sometimes used as runners in short-yardage situations [45] and are seldom used in passing situations.

The offensive line OL consists of several players whose primary function is to block members of the defensive line from tackling the ball carrier on running plays or sacking the quarterback on passing plays. The principal receivers are the wide receivers WR and the tight ends TE. The main goal of the wide receiver is to catch passes thrown by the quarterback, [45] but they may also function as decoys or as blockers during running plays.

Tight ends line up outside the tackles and function both as receivers and as blockers. The role of the defense is to prevent the offense from scoring by tackling the ball carrier or by forcing turnovers interceptions or fumbles. Defensive ends line up on the ends of the line, while defensive tackles line up inside, between the defensive ends.

The primary responsibilities of defensive ends and defensive tackles is to stop running plays on the outside and inside, respectively, to pressure the quarterback on passing plays, and to occupy the line so that the linebackers can break through. Linebackers line up behind the defensive line but in front of the defensive backfield. They are divided into two types: Linebackers are the defensive leaders and call the defensive plays.

Their diverse roles include defending the run, pressuring the quarterback, and guarding backs, wide receivers and tight ends in the passing game. The defensive backfield , often called the secondary, consists of cornerbacks CB and safeties S. Safeties are themselves divided into free safeties FS and strong safeties SS. Safeties are the last line of defense, and are responsible for stopping deep passing plays as well as running plays.

The special teams unit is responsible for all kicking plays. The special teams unit of the team in control of the ball will try and execute field goal FG attempts, punts and kickoffs , while the opposing team's unit will aim to block or return them. Three positions are specific to the field goal and PAT point-after-touchdown unit: The long snapper's job is to snap the football to the holder, who will catch and position it for the placekicker.

There is not usually a holder on kickoffs, because the ball is kicked off of a tee; however, a holder may be used in certain situations, such as if wind is preventing the ball from remaining upright on the tee. The player on the receiving team who catches the ball is known as the kickoff returner KR. The positions specific to punt plays are the punter P , long snapper, upback and gunner. The long snapper snaps the football directly to the punter, who then drops and kicks it before it hits the ground.

Gunners line up split outside the line and race down the field, aiming to tackle the punt returner PR — the player that catches the punt. Upbacks line up a short distance behind the line of scrimmage, providing additional protection to the punter. In American football, the winner is the team that has scored the most points at the end of the game. There are multiple ways to score in a football game.

The touchdown TD , worth six points, is the most valuable scoring play in American football. A touchdown is scored when a live ball is advanced into, caught in, or recovered in the end zone of the opposing team. A PAT is most commonly attempted from the two- or three-yard line, depending on the level of play.

If scored by a placekick or dropkick through the goal posts, it is worth one point, and is typically called the extra point. In such a case, a successful attempt is called the two-point conversion [52] and is worth two points.

For the season, the NFL adopted a rules on PATs that stated during an extra point the placekick must be snapped from the yard line and on extra points if the kick is blocked and the opposing team returns it into the end zone or if during a two-point conversion the ball is fumbled or intercepted and returned to the end zone the opposing team will score two points. No points are awarded on a failed extra point or two-point conversion attempt, although under a rare set of circumstances it is possible to score a safety, worth one point, if the defense takes the ball back into its own end zone and is downed there.

A field goal FG , worth three points, is scored when the ball is placekicked or dropkicked through the uprights and over the crossbars of the defense's goalposts. A safety is scored when the ball carrier is tackled in their own end zone. Safeties are worth two points, which are awarded to the defense. Lines marked along the ends and sides of the field are known respectively as the end lines and sidelines , and goal lines are marked 10 yards 9.

Weighted pylons are placed on the inside corner of the intersections of the goal lines and end lines. White markings on the field identify the distance from the end zone. Inbound lines, or hash marks , are short parallel lines that mark off 1 yard 0. Yard lines , which can run the width of the field, are marked every 5 yards 4. A one-yard-wide line is placed at each end of the field; this line is marked at the center of the two-yard line in professional play and at the three-yard line in college play.

Numerals that display the distance from the closest goal line in yards are placed on both sides of the field every ten yards. Goalposts are located at the center of the plane of each of the two end lines. The crossbar of these posts is ten feet 3. Goal posts are padded at the base, and orange ribbons are normally placed at the tip of each upright.

The football itself is an oval ball, similar to the balls used in rugby or Australian rules football. Football games last for a total of 60 minutes in professional and college play and are divided into two-halves of 30 minutes and four-quarters of 15 minutes. The visiting team is allowed to call 'heads' or 'tails'; the winner of the toss is allowed to decide between choosing whether to receive or kick off the ball or choosing which goal they want to defend, but they can also defer their choice until the second half.

The losing team, unless the winning team decides to defer, is allowed to choose the option the winning team did not select, and receives the option to receive, kick, or select a goal to defend to begin the second half. Most teams choose to receive or defer, because choosing to kick the ball to start the game would allow the other team to choose which goal to defend.

Games last longer than their defined length due to play stoppages — the average NFL game lasts slightly over three hours. An operator is responsible for starting, stopping and operating the game clock based on the direction of the appropriate official.

If the play clock expires before the ball has been snapped or free-kicked, a delay of game foul is called on the offense. The play clock is set to 40 seconds in professional and college football and to 25 seconds in high school play or following certain administrative stoppages in the former levels of play. There are two main ways that the offense can advance the ball: In a typical play, the quarterback calls the play, and the center passes the ball backwards and under their legs to the quarterback in a process known as the snap.

The quarterback then either hands the ball off to a back, throws the ball or runs with it. The play ends when the player with the ball is tackled or goes out of bounds, or a pass hits the ground without a player having caught it.

A forward pass can only be legally attempted if the passer is behind the line of scrimmage. The offense is given a series of four plays, known as downs. If the offense advances ten or more yards in the four downs, they are awarded a new set of four downs. If they fail to advance ten yards, possession of the football is turned over to the defense. In most situations, if the offense reaches their fourth down they will punt the ball to the other team, which forces them to begin their drive from further down the field; if they are in field goal range , they might also attempt to score a field goal.

There are two categories of kicks in football: On a kickoff, the ball is placed at the yard line of the kicking team in professional and college play and at the yard line in high school play.

The ball may be drop-kicked or place-kicked. If a place kick is chosen, the ball can be placed on the ground or on a tee, and a holder may be used in either case. On a safety kick, the kicking team kicks the ball from their own yard line. They can punt, drop-kick or place-kick the ball, but a tee may not be used in professional play.

Any member of the receiving team may catch or advance the ball, and the ball may be recovered by the kicking team once it has gone at least ten yards and has touched the ground or has been touched by any member of the receiving team. The three types of scrimmage kicks are place kicks, drop kicks, and punts. Only place kicks and drop kicks can score points. If it is touched or recovered by the kicking team beyond this line, it becomes dead at the spot where it was touched.

This prohibits the defense from blocking into or tackling the receiver, but the play ends as soon as the ball is caught and the ball may not be advanced.